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Desru Preview: The Best Reasons to Still Buy a PS5

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Bethesda

The PlayStation 5 is notorious for being difficult to buy, but the lack of consoles has little to do with the must-see exclusives. People want the PS5 because it’s an elusive new console rather than playing a new state-of-the-art video game. Current exclusive products such as Ratchet and Clank, Demon’s Souls, and Returnal are great purchases for existing PS5 owners, but not a game that most people can justify buying and trying a new console.

Deathloop changes that.

Launched on Tuesday, Deathloop is fascinating and mysterious, and is the number one reason to buy a PS5. (Although it can be used on a PC, only powerful rigs can be processed comfortably.)

Developed by Arkane Studios, famous for Dishonored, Deathloop is a murder puzzle inspired by the psychedelic culture of the 1960s. When you play as Colt and wake up on the coast of Blackleaf Island, you find yourself in a time loop. Don’t you hate it when it happens? To break the loop, Colt needs to understand how to kill all seven visionaries of the bosses scattered throughout the island in the same loop. Therefore, a “murder puzzle”.

Concept rules, and execution rules for Arkane Studios. Deathloop is full of imagination. With the combat system, you can experiment and devote yourself to your playstyle, and the story unfolds with demonic creativity.

Still, the show’s protagonist isn’t the Colt, PS5 visual, or Deathloop timeloop wonder. Rather, it is the Black Leaf itself, a mysterious island that you want to explore endlessly loop by loop.

Death loop cast.

Bethesda again and again

Deathloop is a game that gets stuck repeatedly on the same day, so it makes sense for time to tell you almost everything you do.

The Black Leaf is divided into four levels: Carls Bay, Updam, Fristad Rock and The Complex. You can visit each area at four different times: morning, noon, afternoon and evening. Each level depends on when you visit. Certain characters will only appear at certain times and will open up entirely new areas based on the time zone. Enemies, on the other hand, change their behavior (and location) as the sun rises and sets.

For each loop, select where you want to go and when you want to go. However, you can only go to one place each time of the day. Colt can move to one level in the morning, noon, afternoon and night. Then the loop is reset.

So there are 16 levels, and only 4 of them can be explored in a day. What you do at one time affects what happens at the next. The puzzle understands in which composition of the four levels Colt can kill all visionaries in one loop. Playing a story is like watching a mystery unfold in reverse. Who knows why, so we need to discover when, where, and how.

The concept is impressive, but dangerous from a gameplay perspective. Within 25 hours, time the Deathloop and move through the same four levels over and over again. The changes at different times of the day make almost everything feel fresh. There are still some sections to play over and over again, which can be boring towards the end of the Deathloop, but the combat system is mostly successful in turning its weaknesses into strengths.

Disgraceful fans shouldn’t be surprised to discover that each level of Deathloop is a complexly crafted sandbox with some mysteries and many enemies blocking the way to a solution. You will be given a lot of tools (guns, hacking devices, some special powers) and the freedom to decide how to clear the path. You can blow up the path to them, use stealth to quietly pave the way, or explore the surroundings and (almost) avoid contact with enemies altogether.

In addition to the gun array, you also have access to slabs and trinkets. Slabs are magical slate that give evil powers, including temporary invisibility, while trinkets give them enhanced attributes such as additional health, more ammo, or the ability to double-jump. There are five slabs, but you need to be careful as you can only equip two colts at a time. Some are useful if you want to play like Rambo himself, while others are slabs to make them less noticeable among us.

Whether your style is passive or aggressive, you need timing, accuracy, and adjustment. If it’s too long for a few seconds, you can warn the eternalist (bad guy) of your presence. The game is designed to ensure that unconscious shooting kills you. Colt is a bad guy, but he’s not a superhero. You can clear waves and enemy waves, but you need skill and strategy.

This is why Deathloop combat is so impressive. It gives you options, but there are no easy options. In other games, you can try all kinds of playstyles, but in many cases you don’t have to rely on them all. In contrast, Deathloop encourages you endlessly to try new things. This is because you play the same area many times. When I often shot dead an eternalist’s room and plundered the area, I found windows and crawling spaces designed for sneak players. The next time I visited, I remembered those little things and then defeated the bad guys with stealth instead of an explosion.

Deathloop is noteworthy in that regard. Many are the same from one loop to the next, but many are different.

Deathloop is inspired by the culture of the 1960s and James Bond.

Bethesda Two is a party

It’s not just level design that keeps you spicy every day, it’s Juliana. She is your enemy in Deathloop and curses you while breaking the loop and failing your design.

Juliana is trying to get rid of you while you are trying to get rid of the visionary. The interaction between Colt and Juliana is immediately impressive. Colt is confused and confused, but Juliana seems to know everything about him. Juliana hates Colt, who doesn’t know why. This is one of the many fascinating mysteries of Black Leaf.

Also, Juliana is terrifying.

When you play a level, you will often see a message on the screen that Juliana is hunting. When this happens, all exits to the level are closed. You can either hack the radio transmitter and reopen it before escaping (the transmitter is usually near Juliana and becomes vulnerable), or you can catch her before she catches you. Defeat her and you’ll be rewarded with weapon and slab upgrades.

This is a multiplayer element of the game. When you launch Deathloop, you’ll see a screen with two options: Break Loop or Protect Loop. If you choose the former, it will be Colt boots, which is a story mode option. If you choose the latter, you can play as Juliana. There you will be prompted to join other players’ games and destroy the shop as well as the Dark Souls invasion.

I have limited experience playing as Juliana. Deathloop isn’t open to the public, so finding a game to drop is currently difficult. However, I have a lot of experience being hunted by Julianus, who is dominated by other players. (In one case, after being killed, I noticed that my friend actually broke into my game. If you’re reading this, Joab, I hate you.)

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This element of Deathloop is inconsistent. Whether you’re playing as Juliana or Colt, the map is so big that it can take a long time to find other players. I can imagine a lot of camper-to-camper confrontations where patience is well and truly tested. We also found that Juliana’s hunting frequency was unstable. I go forever without seeing her and then hunt level by level. The presence of Juliana is intended to cause you fear, but when you are deep in the story, the knowledge that Juliana is hunting provokes moaning above all else.

Thankfully, when Juliana joins your game, she usually only joins in the first few minutes of the level. That is, she does not disturb you when you are deeply involved in your purpose. You can also turn off online mode. In that case, Julianna is controlled by AI.

Multiplayer is rough when you’re spending a few minutes just looking for an opponent, but it’s often exhilarating. It’s definitely a self-righteous delight that Juliana successfully fends off attempts to ruin your loop-and I look forward to causing havoc as Juliana in the next few days.

The relationship between Colt and Juliana is one of many mysteries of Deathloop.

Bethesda Treasure Island

This is not surprising to anyone who has seen the Deathloop trailer, but one of the game’s greatest strengths is its personality. It’s smooth and stylish, but quirky and interesting. Arkane Studios incorporates all the elements of the next generation blockbuster (excellent voice acting and spectacular visuals) and uses those resources to create a cohesive, consistent and truly really cool world. is created.

Colt and Juliana are fascinating protagonists, and the time loops you’re crazy about are fascinating to see. But Deathloop’s biggest asset is Blackreef itself. Not only its beautiful (and memorable) scenery, but also its fascinating personality that shows off every second of every loop.

As Colt, you feel like you are invading a world that exists happily without you. Observing the eternalists, you can hear them joking, gossip, and plunging each other into dangerous stunts. Dying on the Black Leaf means resuming the day. Sometimes I hear them tackle the same confusing questions that Colt has.

Much of the story goes on as Colt finds documents, audio tapes, and computer-archived conversations created by the visionary. As you slowly begin to learn about Blackleaf, you will find that each visionary is deeply involved in their pursuit. In other words, it is a pursuit on the way to hunt them down. Blackleaf isn’t an open world in the traditional gaming sense, but it still feels like an island full of activity and ambition-and drunken eternalists are just trying to get through the day.

As satisfying as combat, and as much as helping Colt break the loop, Deathloop is at its best when drip providing information about Blackleaf’s past and future. .. Even after staying in Deathloop for 30 hours, there are still many questions that need to be answered. The more you know, the more you need to know. Black Leaf is a puzzle that you can’t resist solving. An island that should be visited as soon as possible.

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