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Halo Infinites Battle Pass is fine for now


Screenshot: 343 Industries

With the introduction of the new Halo for the first time in more than half a year, everyone can only talk about the controversial Battle Pass. The combo has now reached the point of dissonance saturation, stating that it is a top priority to openly acknowledge and address complaints about the progress of Halo Infinites to the game’s top creatives.

Hah. all right. This is getting out of hand. The Halo Infinite Battle Pass is perfectly fine. Some even say that a full overhaul isn’t necessary, but it’s certainly not compared to some of the other pressing issues in the game, and certainly not yet.

Two weeks ago, if I somehow missed it, Halo Infinite came out of the left fielder. The full game will not be released until December 8th, but developer 343 Industries has made a mode-technical surprise release of multiplayer in beta on Xbox and PC. Almost everyone agrees. At Fundamentals, its explosion, a ridiculously sophisticated first-person shooter, somehow feels new and opens up space as a return to the golden age of arena shooters.

Most of the criticism is directed at the game’s meta-progression system. Like most games based on the free play model (the price of the campaign is premium, but the multiplayer mode is free), Halo Infinite has a Battle Pass. Earn experience points to level up and unlock rewards associated with each rank: new visor colors, helmets, armor kits, armor attachments, shoulder pads, knee pads, emblems, combat Later stance, various disposable items etc. It helps to speed up the process. The free model gives you a small reward. For $ 10, you’ll get cooler gear and more than you can get with a free pass. In either case, earning 1,000 XP will take you to the next level.

The catch is that leveling does not work well, but is primarily based on completing hyperspecific challenges. Currently, completing a multiplayer match with Halo Infinite will give you 50 XP. (You won’t get a bonus to win.) Knock out Challenge Say, achieve 10 kills with a stalker rifle, or win 3 Capture the Flag games to get a net in the range of 200XP to 400XP. increase. 20 challenges are assigned each week. Once you’ve completed them all, you won’t get any more until the week is reset (Tuesday). You only need to rely on 50XP bursts to work towards your rank up.

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Screenshot: Microsoft

Critics argue that the current structure gives rise to glacier progress. You can knock out your weekly challenges and rank up with stable clips for a short while. However, after completing all the challenges of the week, it will take 20 games to increase by one level. (If you wisely use XP Boost, which doubles the amount of XP you get in real time for an hour, you can theoretically reduce it to 10 games.) As you can see from the Reddit post in favor. Talking came to my mind over the weekend. At the time of writing this article, it has been headlined more than 6,600 times. Don’t underestimate Halo Infinite’s low standards in the new industry. This post mainly cites concerns about Infinites’ free play model.

The first season, the Heroes of Reach Battle Pass, has 100 levels and is expected to end in May 2022. Think about it. There are 23 weeks from now until the beginning of May. (343 doesn’t specify a specific end date, but says he can work on the Battle Pass from the previous season after each season is over.) I’m definitely more than the average player Im is currently at 24th level, fully admitting to play. The Battle Pass is 12 levels a week, the rate at which you reach the finish line in less than two months.

How do most players stack against 100 levels? It’s confusing because Microsoft doesn’t publicly share the average Battle Pass level between Infinites player bases. By the way, there are many players who shake the (Kick Ass) EVA helmet acquired at level 10. It was stable at the lowest rates, 5 levels a week, and reached the end of the Battle Pass in over 18 weeks. One month before the first season is to end.

Some players want 343 Industries to inject nitrite into their models by allowing them to progress in different forms faster. One option on the table: medal-based progression, the system that was implemented for the previous halo. If that model is applied to Halo Infinite, for example, winning a Killspree (5 kills without dying) or Killjoy (Ending an opponent’s Killspree) medal will increase XP at the end of the match. Most commonly, we hear people advocating some kind of victory-based progress.

To say the least, it’s legal that there is little incentive to play to win, as Halo Infinite is currently working. If in one of the challenges you need to achieve 15 kills with a gravity hammer, of course, focus on finding a gravity hammer rather than fixing the ball in a round of odd balls. To that end, some players speed up the leveling process and get 75XP or 100XP instead of the usual 50XP, instead of focusing on the player actually winning the game, giving a small win bonus. I am proposing that. Unique assignment suite. (Yes, because of its value, im of mind that a small victory bonus would be pretty good.)

Whether or not you believe that the full completion of the Battle Pass is the most enthusiastic player-only badge of honor, the current Infinites Pass is designed to be completed by even those who are reasonably engaged each week. The system is set up to steadily reward players for several months. No one finishes it within the first few weeks. It doesn’t matter. Mathematically, as long as you stick to it to some extent, you will eventually reach the end.

This Week’s Capstone Challenge Award: Willow Tea Armor Coating Image: Microsoft

And it doesn’t seem like the most devout players can’t get the badge of honor to show their particular level of dedication. There are certainly some rewards that players who get their hands on are likely to be out of reach. Completing all the weekly challenges will give you the opportunity to knock out the Capstone Challenge, which is a bit more difficult than the regular fare. When you finish it, you get a cosmetic reward for the week, but as far as I know, it’s not available by any other means. Getting five hitmen in this week’s challenge, Fiesta PvP, was a pesky, true time commitment in that it was purely based on the god of random number generation. (As an apology for resetting the challenge structure a few days after its release, 343 awarded all players logged in between November 23rd and November 30th the first week’s prize money, the Gold Visor. )

Even worse is the recently launched Fracture-Tenrai event. This is a kind of Battle Pass within the Battle Pass. While the event is active, some challenges are designated as associated with the event. All of these challenges you complete will raise your rank with Fracture-Tenrai Pass. (Experience points earned will be a regular Battle Pass.) This event will be held in the 6 weeks from now until the end of the Spring Heroes of Reach. With the current system, you can only get 7 levels each week. To complete all 7 levels, you need to play for several hours during the week when the event is active.

All Battle Pass benefits are free, but you can only buy the coolest cosmetic accessories in the store for an additional fee. Most of them can only be applied to armor gained by hitting the 5th level of the Event Battle Pass. In other words, you could spend money on cosmetics that are limited to one set of armor, miss the window to win that set of armor, and essentially make your purchase useless. Uh, yeah. There is nothing there. That’s strange.

When asked to comment, Microsoft representatives didn’t need to add anything on this topic.

Challenges with an orange flag will help you advance both standard and event battle passes. Screenshot: Microsoft / Kotaku

But you see, this whole conversation misses an important point. Halo has never done this before. Halo: From the Combat Evolved era, in 2001, Halo has always been about the game itself, winning games just to win, increasing kill rates, tinkering, and exploding with cars and weapons that feel fun. I was able to do it. Find in other games and combine them with ridiculous match parameters to try to combine creativity and competition. (See: Grifball goes from a joke to a genuine game mode.) You can tweak the look at any time, but playing Halo isn’t that crazy about changing the color of the visor. was. As reporter Jean Park pointed out in the Washington Post, today’s chat highlights the big gap between how games were played at the time and how they are played today.

Yes, at first I admit that I had a hard time having to complete the challenge to level up. But I came soon. The challenge-based structure has changed how Halo plays.

My instinct was to rely on the Halo Infinites starter weapons I’m most familiar with, pistols and assault rifles (or battle rifles if you’re talking about white knuckle rank mode). However, the weapon-based challenge of the Battle Pass squid forced me out of the comfort zone and experimented with the entire weapon. I now get kicks from almost every gun on the roster. Except for the destroyers who ran the table during this summer’s tech test and are extremely nervous throughout the game.

In contrast to some of the broader criticisms, I’ve noticed that I’m really focused on winning the match because of the progress system. This is a radical shift from the previously laser-focused goal of improving kill rates (which, unfortunately, has not been tracked on the Halos stats-tracking site). Even if I personally don’t need to win the base game Im, it came to my mind that at least one member of the team is tackling a challenge that requires victory, so instead of honing KD, to win. Play Like all other Halo. Please pay it in advance. As a result, I found myself playing a mode that didn’t use the standard Slayer Deathmatch mode in the series, and even completely enjoying it.

Halo Infinites multiplayer hasn’t forgotten the problem, of course, its menu is confusing, parties with friends are confusing, cheating is reported to be rampant on PCs, check KDA ratios There’s no way, custom match options are severely limited, and while the destroyer isn’t functionally useful, the Battle Pass is by no means the worst. I think it should be left as it is.

Well, for now. In my opinion, Halo Infinite players should play this during the first season. The people at 343 Industries have put years of work into this game. They deserve the opportunity to see if their vision is a long-term click. Given that Halo Infinite is the foundation of what was intended for a 10-year game, there’s plenty of time to change. If Season 2 begins in the spring and the community is still plagued by this structure, there is certainly a possibility (must receive) of overhaul. But I think it’s reactionary to make a loud and widespread request two weeks after the release.

You can also play Halo Infinites multiplayer mode for $ zero.




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