Time slips, slips, slips
In August, I wrote a preview of 13 vanilla wear sentinels: Aegis Slim, focusing on the prelude to a complete adventure. In my post, I mentioned that I wrote down some notes to keep track of everyone in the game and each year before arriving in Japan around 1985.
After all, most of those notes didn’t help. No matter how much attention I paid in the introduction and how much I researched the review guides sent by Atlas, they were really a waste of paper as I couldn’t prepare anything to prepare for this game.
13 Sentinel: Aegis Rim (PlayStation 4) Developer: Vanillaware Publisher: Atlus Released: September 22, 2020 MSRP: $ 59.99
13 Sentinel: Aegis Slim is a game that players love to keep guessing. I want people to keep asking questions as it blinds you as people slowly peel off that layer and open up new mysteries. This is a dense work of soft science fiction, related to the motives of multiple characters exploring throughout various eras, including World War II, the 1980s, and the future of the future.
Most of the game was played in 1985 and follows a group of teens in high school. Most of them go to Sakura High School. In the prologue, it’s actually near the end of the campaign. Giant monsters are attacking the city, and it is up to these 13 heroes to unite in the sentry to destroy the monsters and save the city. You will meet all the central figures during these business hours and discover their first motives. Before that, each story section begins with a simple battle in the game’s battle mode and introduces you inside and outside your own system.
After passing through the prologue, the 13 sentries are divided into two different experiences. There is Remembrance. This is a narrative-focused adventure mode that spends most of your time. Next is destruction. This includes various battles against the invasion of monsters. Both of these split sections feed each other as you move forward on one side and unlock the other.
Wanting to get the most out of that sweet vanilla wear art direction, I first jumped into memory, jumping from character to character, delaying the elucidation of the plot. Don’t be surprised if you get lost during the narrative business hours. Not only are there some characters to play, but you can’t unlock all 13 until the second half of the game, but their storylines don’t always run together. You could just witness a scene with one character early in the game and then look at it again from the perspective of another character a few hours later. Not only that, some characters have multiple names and have a sequence of dreams that may predict future or past events.
In a straight line, the 13 Sentinel: Aegis Slim story will be one of the best sci-fi stories the game has given us. However, by dividing it in a non-linear way, players who pay close attention to the conversation and behavior of these characters will be rewarded more. Mixing the pieces adds a surprising element, allowing the author to provide a twist that would otherwise not have been possible if this story was straight. This is a very captivating story that lasts until 2am. Because you have a very exaggerated storytelling caliber. It can be deliberately complicated, but it’s that complexity that enriches the overall experience in a way that can be managed by some other games.
It’s also as beautiful as some other games. Its signature vanilla wear art direction has reached a new level of detail in its elegant recreation of Japan in the 1980s. The setting is great and its use of light and color enriches things like otherwise gray buildings. There are areas where you can soak in the pink of the sunset or shine in neon green, and many points around the city are breathtaking. This is the best art vanillaware has ever done, but if you’re really interested in the fan service of developers’ past titles, know that the game has few of them.
Part of that art direction will be carried over to Destruction, but only a few. Each monster has a more detailed illustration that you’ll see when it’s first introduced, and each attack you can equip on Sentinel has a tasty little animation that shows what it looks like. Unfortunately, you can’t get it in the middle of a fight. Both sentries and monsters are represented by simple block graphics, which are not visually appealing, but very well represent the type of arcade game that is not uncommon when this game is set up. I will.
Destruction is divided into different areas of the city, each of which must complete multiple battles. If you clear the prologue, you can access all 13 characters, but only 6 people can participate in the battle at a time. The rest of the sentry guards Aegis. This is the ultimate goal of each battle. Protect Aegis or the game is over. Before each battle, select the character you want to use in the battle. There are four generations of sentinels to consider. First-generation sentries are ground-based, heavily armored, and do a lot of damage. Second- and third-generation sentries are also limited to the ground, but have attack and support skills that help against a variety of enemies. 4th generation sentries can fly and are great for defeating hordes of flying monsters, but have much lower HP than other options.
At the end of each battle, you will earn rankings based on the way you did by protecting the city, Aegis, and your sentry. You can also see how much each character is exhausted from the battle. Similar to completing the story section of Remembrance, you will earn metachips for each successful battle. These chips will be used to strengthen your sentry with new and powerful attacks, and your terminal will give you access to effects that can change the course of combat. Characters will also level up separately from the metachip, unlocking new abilities that can encourage team-build experiments. Each battle also has a set of unique challenges associated with it, which you can earn additional rewards when completed.
While the story isn’t afraid to throw the player in a loop, the battle of destruction is very easy. A monster attacks and kills. You’ll have to fight different types of monsters, each with its own weaknesses, strengths, and features, but it’s not too difficult to create the right team for every situation.
These battles are similar to real-time strategy games, but the battles are paused each time one of the sentries can perform an action. This allows you to properly analyze the battlefield, see where the next monster group will drop, and make the necessary changes to your strategy. To be honest, it didn’t take long to develop a strategy until we reached the final section of the battle. These battles are usually fast-paced, fierce, and fairly fun, but they don’t have many challenges or curves of stable difficulty. It can be difficult for those who really want to do it, but it can be easy if you just want to focus on the story.
To be honest, I don’t blame anyone who sets these battles easily and allows them to patroll them and return to memory. This is easily half the strongest of this package, and if you’re dissatisfied with 13 Sentinel, the structure Vanillaware chose for this game separates the story from the action and lacks cohesiveness. Pre-combat and post-combat dialogue not only refers to some of the revelations made in the narrative, but can also undermine future plot points, as these combats are not sewn directly into the storyline. , Often much better and just crazy.
If vanillaware created a title that perfectly blended story and action, we would undoubtedly look for the best game developers have ever made. Unfortunately, it’s different from this game. What’s here is great, but it’s hard to see how perfect the 13 Sentinel: Aegis Slim is.
[This review is based on a retail build of the game provided by the publisher.]
13 Sentinel: Aegis Rim reviewed by CJ Andriessen
An impressive effort with some notable problems delaying it. It won’t surprise everyone, but it’s worth your time and money.
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