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Can Atlus continue that hot streak?



Let’s take a look at Atlus’ next release, 13 Sentinel: Aegis Rim, early on. All the exciting gameplay and captivating storytelling you’ll see early in the game.

Atlus’ recent hot streak is only comparable to Rare’s streak in the late 90’s / early 2000’s.

Rhea’s winning streak began with Diddy Kong Racing (technically Donkey Kong Country games started Rare’s infamy, but the winning streak began a few years later), GoldenEye, Conker’s Bad Farday, Perfect Dark, and Banjo. I saw the birth of both Kazooie and Banjo-Kazooie. , My favorite two games. The stream defined not only the Rare heritage, but also the Nintendo 64 heritage.

Atlus has tended to be very similar in recent years. Certainly, their new Megami Tensei series has been a staple of Japan since the Super Nintendo era, and the Persona series has been a cult classic among JRPG fans and anime game fans since it first appeared on the PlayStation. In 2016 Atlus released Persona 5. Persona5 is a title that brings players and fans to the company, who would otherwise never have heard of a Japanese company.

However, in 2020 (North American release date), Atlus announced a series of great titles that not only provided fans with countless fun, but could have completely changed the face of multiple game genres. there is. Persona 5 Royal has defeated turn-based combat for other developers and has redefined character development and storytelling not found in the industry since FINAL FANTASY VI. With this gameplay.

The next release, 13 Sentinel: Aegis Slim’s Atlus, not only continues its enthusiasm, but continues to rock the gaming industry today.

13 Sentinel: Aegis Rim is a beautiful title that draws players into a wonderful world and story, using unique gameplay as well as unique storytelling methods. Before it was released on September 22nd this year, I had a great opportunity to experience this title. To keep readers excited about this release, we wanted to share the early experience of the title.

The story is a crazy and amazing experience that includes huge mechanics, secret government plots, time travel, aliens, and twists and turns at all levels. This includes casts of very unique and diverse characters. This includes the first official non-binary character in the Atlus game catalog. However, I won’t tell the story because I don’t want to ruin the game and I’ll keep this article in the game’s prologue.


The first impression players have on this title is how beautiful it is.

Everything except the battle screen in this game is hand-painted and made from the bottom of my heart. The background is interesting and helps convey the beauty of Japan and traditional Japanese architecture, from main streets and shops to the unique design of Japanese schools. The character model isn’t very detailed, but it’s unique enough to pop on a dark background and quickly recognize and distinguish who was who.

The UI communicates all details to the player clearly and quickly. It’s important because this can be a small and uninteresting detail. It helps the game to confuse and move the player by communicating quickly and clearly to the player as to how often the player sees some selection menus.

The music with this title matches the scene in which it is played perfectly. Adventurous and mysterious scenes are accompanied by incomplete and mysterious music, but the battle is with high-intensity music that sounds futuristic and appropriate for the battle between huge mecha and dangerous aliens. Can be combined. Sure, it’s not the kind of soundtrack you’ll blow up in your car (I’m still listening only to the Persona 5 Royal soundtrack in the car, but occasionally the music bursts and 36 questions and Hamilton You can hear it), but it exactly matches the tone of the game, helping players stay involved in the scene.

The voice actors are also unique and outstanding for each character, which is impressive for titles with so many casts. The voice actors were clearly well-instructed, thoroughly invested in their personality and development, and interested. I’m usually quiet about voice acting (generally actually acting), but I’m happy with these performances.

However, the most important and interesting part of this title is undoubtedly gameplay. Gameplay can be divided into two sections: combat and exploration.


Early in the game, players spend most of their time in the exploration section. Most of the storytelling and world building is done in this section. This is where players can talk to their characters, learn information, and stitch stories together. These segments are also slow paced and offer a great opportunity for players to breathe.

During these segments, players will work to expand their knowledge of the “cloud sync” keywords and events. These words can be learned through dialogue and exploration of the environment, and are used for further dialogue and information, unleashing additional keywords and knowledge. This often made me feel like a detective, and enough to make you think you’re probably close to understanding everything while you’re still far from the true revelation. The writer was great by giving you all the information.

If the player is not in the adventure segment, they will be locked into a busy, fast-paced, real-time combat system.

These real-time battles put the character in a giant mecha suit, defending certain locations and removing the waves of attacking aliens.

Each character has a unique mechanical suit designed for different types of combat. Long-range strikers with lasers that can level the city, missile launchers that eliminate chokepoints, and others prefer to use their fists dirty. These different lineups and loadouts make each encounter unique, letting players think about maneuvering and placement, with a focus on attack and protection.

These battles convey a great deal of information in a very clear and concise manner. This is what almost all real-time combat systems have failed. The UI is great, the visuals are simple yet understandable, and the feedback loop makes every decision feel as I imagined it would look in real life.

The game is very fun, and the mysteries that occur throughout are very interesting and remind me of some of my favorite stories. For Pete, the game directly names Drop and refers to much of my favorite literature like World War.

13 Sentinel: Age Slim will be available on PlayStation 4 on September 22nd. Please check it! Can’t you agree? Keep your eyes open for my complete review looking back on the release date!

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