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5 Best (& 5 Worst) About Godfall




Godfall is one of the latest looting games on the market, developed by Counterplay Games and published by Gearbox. It’s also one of the first next-generation games to be released.

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As a PS5 and PC-only game, Godfall brings a fair number of great things to players that can clearly show what the next-generation game is preparing for the future. There are also many terrible things that scare players about what the future of next-generation games will offer. This list describes just a few of them, both good and bad.

10 Best: Graphics

One of the most striking things about Godfall is its visuals. It certainly has a surprising amount of eye candy.

Even though the realm itself is a bit the same and repetitive, the game art team knocked it out of the park with some details in their aesthetics. The game’s combat has a metric ton particle effect that appears across the screen and effectively blinds the player’s eyes with a shiny flash of light. When the action increases, sparks begin to fly, and the player explodes the enemy into a bluish green mist, it’s a sight.

9 Worst: System requirements

For such a visually rugged game, of course, you need system requirements to reflect this on your PC.

The GTX1060 or RX580 is the minimum requirement for a graphics card. Far from other current games like Assassin’s Creed Valhara and upcoming Cyberpunk 2077, both recommended specs are in the GTX 1060 / RX 580 range. For the specifications recommended by Godfalls, the player must have at least RX 5700 XT or GTX 1080 Ti. A fairly sturdy card at a price as sturdy as the ones currently attached to them.

8 vests: Valor plate

In Godfall, players can switch armor sets called baller plates. They are essentially like Warframe. Although their names aren’t as cool as warframe, baller plates give player characters different basic stats and abilities that are unique to baller plates.

Each baller plate can be kitted out differently than another baller plate, allowing players to switch between different options, such as loadouts. It’s a pity that the gear item doesn’t really change the look of the baller plate (there’s no doubt what the essential cosmetic options are), but each baller plate is clearly male or female and the male / corresponding player character / It feels good to give a woman the voice in the cutscene.

7 Worst: Grind

Recently, it seems that more and more games need to keep pushing unnecessary looting mechanisms into their games. Godfall is no exception.

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Loot mechanics are becoming an excuse for games that serve thousands of hours of content, even though only a small portion of the content is actually valuable. Godfall is incredibly moody and repetitive. Players are performing very boring bonus goals, usually including puzzles to kill constantly resurrected enemies or unlock certain chests. If players aren’t doing that, they’re either participating in a game’s most common collection campaign mission or fighting a boss.

6 Best: Skill Tree

Godfall has a skill tree that acts like the web. If you purchase one skill with skill points, you can use the skill adjacent to the purchased skill.

In general, this type of system can lock players into a set of skills that they no longer need or want to play in their current playing style. However, the benefit of Godfall’s savings is that players can redo their skill tree at any time. This gives players the freedom to create a web of completely different skills and efficiently find the combination that suits them.

5 Worst: Spam

The biggest drawback of game combat is that it tends to throw too much spam at the player. During campaign missions, the level is sparsely populated. However, when the main purpose is complete, it’s time for the game to actually get hot.

It is often possible for the game to start throwing long-range enemies at the player, increasing the number of enemies making super-armor attacks, and canceling hit stuns while the player is in the middle of the string. Combat encounters that randomly appear to more enemies out of nowhere. The enemy’s level jumps to meet the player if the first mission completed by the player is lower than his level. In other words, the player is doing more damage. On top of that, most ranged attacks don’t hit, which surprises you, but they shave off the player’s health very quickly. This is just as annoying.

4 Best: Weapon type

One of the many praiseworthy ones is the different types of weapons in the game. There are only five types of weapons, but they all feel very unique.

Related: Outside World: 10 Best Melee Weapons

The longsword feels very balanced in speed within range, while the dual blades are faster, but the range is very limited. The slow but powerful warhammer feels very different from the more agile and technical polearms. The types of damage each weapon characterizes in most cases are negligible, but the way each weapon is handled can be easily and organically incorporated into the individual player’s playstyle.

3 Worst: Bug

Its 2020 and buggy launches of the game are just coming. Besides the problem of game optimization on the PC, it is not reflected in the movement bugs, the statistics of items that need to change the gameplay significantly without affecting the gameplay, and the overall statistics of the player character. There are reports of item statistics, bugs that break games like invincibility. Bosses and players cannot proceed with missions without rebooting.

All of that is in Reddit megathreads and videos. This whole is good enough, but please fix it later. It’s quite sad at this point that many games have been adopted these days.

2 Best: Expansion

Godfall has two types of gear items: standard gear items such as rings, weapons and gems, and a special type of gear item called augments. Augments work much like standard items with statistics that affect the overall power of the player character depending on the type and provide perks, but special with a unique combination between each baller plate. It is also equipped in various slots.

Augments are probably one of the gears worth maintaining some capacity after picking up. They don’t fall as often as other gear types. Different baller plates also have different slot combinations with the power drain system. This will allow the player to be as efficient as possible in any combination. This means that if the player prefers a lot of experimentation, any extension may be useful at some point.

1 Worst: Campaign

Easily the worst part of Godfall is the campaign. That, in essence, does not exist. The game revolves more or less around the story of a war in which brothers oppose their brothers. This is a great setting, but in-game, players simply run around two barren maps to kill enemies, collect any number of sigils and unlock the boss. Rinse and repeat 3 realms until the player fights the last boss. Then they are thrown into a very thoughtless endgame loop.

The player character has a total of two allies in the game. Heavenly speaking head and weapon craftsman. Where is the resistance of the military, or at least the protagonist? Where are all the details that make the world feel more than just player-centric? This is the Basic World Building 101, no, just a few of the shallow lore attached to the pieces of gear. This is not Dark Soul. The game campaign not only prevents the bad guys from becoming gods, but also completely fails to make something look really at stake.

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About the author James Robinson (49 articles published)

Video game lovers, music lovers, writers, chilling, and general stupidity. Pennsylvania State University graduated with a BFA in Creative Writing. The ghost is watching!

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