After the launch of Cyberpunk 2077 in December, developer CD Projekt Red personally talked to studio co-founder Marcin Iwinski about what happened in the days leading up to the release of the game. We have issued a statement to explain.
“Despite a good review on PC, the console version of Cyberpunk 2077 did not meet the quality standards we wanted to meet. I and the entire leadership team deeply apologize for this. This video is publicly owned by me, “said Iwinski.
“Please, don’t blame what happened to our team. They are all incredibly talented and diligent. I and the board are the final decision makers and release the game. It was our call to do. But believe me, we never intended this to happen. We will do our best to regain your trust. I guarantee that. “
Iwinski delves into the specific issues of the latest generation console version of Cyberpunk 2077. He said the technical complexity of the game led to some problems. In particular, he said, the “main cause” of this problem was related to the team having to constantly improve the in-game streaming system of older generation consoles. Hard drive bandwidth for final-generation consoles has always been a challenge for developers.
Studios’ own tests of this streaming technology showed improvements, and Iwinski said the studio felt that the final generation version might be in a good place with the Day Zero patch.
Executives pointed out that issues related to COVID-19 and working from home led to further complications and problems for Cyberpunk 2077.
CD Projekt Red has already released three hotfixes for Cyberpunk 2077, but the company isn’t the only one. The goal is to fix more bugs and crashes, and the next update will arrive within the next 10 days, Iwinski said. Another, more important update is coming next week.
In addition, CD Projekt Red plans to release a free DLC pack for Cyberpunk 2077 later this year, while a free next-generation update for PS5 and Xbox Series X is scheduled for early 2021.
The FAQ page posted on the CD Projekt Red website gives you more insight into what the studio is doing to get things right. In particular, the studio says it’s trying to avoid crunches, an industry term for developers who work long hours to complete a project, for future patches. “The team is working to bring game-related fixes without mandatory overtime. Avoiding crunches on all future projects is one of our top priorities,” said Studio. Said.
In addition, CD Projekt Red said it hopes to work with Sony to bring the PS4 version of Cyberpunk 2077 back to the PlayStation Store soon.
“We are working on fixes and updates, and we are working with Sony to bring Cyberpunk 2077 back to the PlayStation Store as soon as possible,” the studio said.
Despite the problems, Cyberpunk 2077 was one of the largest commercial games of 2020, with sales of 13 million copies.
Cyberpunk 2077 FAQ
Q: Why is there such a gap between the PC version of Cyberpunk 2077 and older generation consoles?
A: Cyberpunk 2077 has a very wide range, with a large number of custom objects, interacting systems, and mechanisms. In this game, not everything is spread over flat terrain, which can reduce the hardware burden, but is condensed into one big city and a relatively light environment. We first wanted the game to look magnificent on the PC, and then tailoring it to the console, especially the older generation, made us even more difficult. That was our central assumption. I knew the hardware gap, but it wasn’t too difficult at first, but in the end it proved to be underestimating the task.
Q: What were the main issues that made console development difficult?
A: The main reason was the constant need to improve the in-game streaming system for older generation consoles. Streaming is responsible for supplying the engine with what is displayed on the screen and how the game works. This has always challenged us because the city is very crowded and that’s the disk bandwidth of older generation consoles.
Q: Are you testing older generation consoles to get an idea of your experience?
A: I did. After all, our tests didn’t show many of the issues that occurred while playing the game. As we approached the launch, we saw significant improvements every day and really believed that the water would arrive with a zero update on the final day.
Q: Why was there a gap between PC and console reviews?
A: In the first week of December, we started sending PC review keys to start the review process. On December 10th, the launch date, we got off to a very good start with a PC review. Not perfect, but this is the version of the game we’re still proud of. Regarding the console review process, we continued to work hard to improve the quality of the games on older generation consoles as soon as the PC code was sent. We started sending console code for review on December 8th, as we made visible improvements with each extra day we worked on the zero update. This was behind schedule.
Q: What have you done since its launch to make the game better?
A: Since its launch, our top priority has been to fix a bug in Cyberpunk 2077. We’ve already released three fixes that improve the game, but these are just the beginning.
Q: What are you going to do to fix Cyberpunk 2077?
A: We focus on fixing bugs and crashes that players are experiencing on all platforms. You can expect both large and small patches to be released on a regular basis. The first update will be removed in the next 10 days, followed by larger and more important updates in the coming weeks. Plans for long-term support for Cyberpunk 2077 have not changed. We will continue to introduce updates and patches to improve the gaming experience for all consoles and all players on PC.
Q: You mentioned that the game has free DLC in early 2021, will this be affected by the improvements?
A: Like The Witcher 3, I was still planning to release a free DLC for the game. However, we have decided to prioritize working on the most important fixes and updates. We’ll be releasing a free DLC after that, which we’ll discuss in more detail in the coming months.
Q: When can we expect the next generation update of Cyberpunk 2077?
A: We are planning a free next generation update of Cyberpunk 2077 and PlayStation 5 on the Xbox Series consoles this year for those who are playing games on next generation consoles via backward compatibility. We are aiming for the second half of this year and have revealed more when we have more to share.
Q: Do you crunch your team to work on the patch?
A: The team is working to bring game-related fixes without mandatory overtime. Avoiding crunches in all future projects is one of our top priorities.
Q: When will the game return to the PlayStation Store?
A: We are working on fixes and updates and are working with Sony to bring the Cyberpunk 2077 back to the PlayStation Store as soon as possible.
Q: What is the status of the Help Me Refund initiative?
A: The initiative is proceeding as planned and has sent the first wave of redemption.
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