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The CDPR excuse-filled Cyberpunk 2077 statement was, frankly, terrible.

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Less than a month after the disastrous launch of Cyberpunk 2077 and less than a month after it was removed from the PlayStation Store, CD Projekt RED finally announces a complete statement, an apology, and a future action plan to regain trust. did. Increase the number of players and bring Cyberpunk 2077 back playable. Or at least that’s what they make you believe. On the surface, there are many vague promises, but below that are terrible excuse-filled statements that continue to shift responsibility rather than take ownership of the matter the way leadership requires it. The CDPR statement on Cyberpunk 2077 is frankly terrible and continues to highlight the challenges of studio leadership.

The full statement featuring CDPR co-founder Marcin Iwinski can be found in the video below.

After showing a bit of a stance on the culture of honesty and transparency, Iwinski mentions a positive review of the PC version of the game before finally reaching a substandard console version. The console version of Cyberpunk 2077 did not meet the quality standards we wanted to meet.

I and the entire leadership team are deeply sorry about this, and this video says I winski that I own it publicly, including casually blaming QA for saying they didn’t find them. A statement that precedes many excuses for what happened, issues and old consoles as if the game wasn’t announced before the PS4 was released. Please don’t blame what happened to our team, says the man who keeps blaming his team on a detour. It took less than a minute yet.

I myself and the board are the ultimate decision makers, and he actually seems to be accountable here. We decided to release the game. Ownership of Iwinskis here will soon be overshadowed in the next few minutes. Now, I would like to tell you about the situation from the inside.

Image credit: @RonnySchmatzler (Twitter)

He reiterates the vast range of Cyberpunk 2077 that he has repeatedly heard over the years leading up to the release of the game. It was exactly that line that excited everyone enough to blindly pre-order years ago, without even knowing when the game would actually go on sale. However, Iwinski decided to optimize the appearance of the game on the PC and adjust it for older generations, instead of admitting that they lost depth and the range of the game was beyond what they could realistically handle. Blame.

Sure, that’s part of it, but the allegations of dropped features and systems discovered, including those previously announced or in the trailer that weren’t included in the final game, are simply visual issues. It suggests that it was not in a good optimization. This whitens out the problems PC players had in the game, despite the ardent review scores burned into the system and mechanics. CDPR chewed more than it could chew. Simply put, Cyberpunk 2077 didn’t fulfill its eight-year promise. But I don’t admit it here. It focuses only on visual bugs and issues, not on half-baked systems.

Returning to the PC-console gap, Iwinski talks about the need to regularly remake older generation consoles in order to regularly improve the PC version. Keep in mind that the PS5 and Xbox Series X weren’t released less than a month after Cyberpunk 2077 was released. Of course, the next-generation native version wasn’t available at launch. In fact, in order to actually fix the game (and prioritize releasing free DLC for players), the native PS5 and Xbox Series X versions will launch until the vague second half of the 2021 window. No.

It’s a great buzzword to blame the gaps in the old consoles, but in reality, the game was in development on those old consoles most of the time. Later, Iwinski says the team didn’t catch the issues players started having at the time of release, believing that everything would reach the norm by the Day Zero patch. We had to test all the changes and updates, but in the end, he said, our tests didn’t show most of the problems, and casually held the QA team accountable. On the contrary, he then talks about daily improvements leading up to the release. So which was it? Did the test not detect any problems, or did the problems detect and improve? The contradictions in the statement jump from one excuse to the next, without thinking about how they play together.

Image Credit: Twitter User Polazek Adam

Iwinksi moves on to discuss the review process. In this process, a copy of the PC was first sent to a limited number of retailers, with strict restrictions, but a copy of the game console was restricted 1-2 days before its release. For many, this is to ensure a positive initial outlook from a PC player who is lucky enough to be manually selected for the code before dealing with the ultimate blowback coming from an unsightly console. It seemed like a deliberate obfuscation of the problem that existed in the console version, but Iwinski downplayed this and the console code wasn’t sent late because of the quality of older generation consoles. He states that it was due to a conflict.

That may be true in the face of previous statements that the test did not capture the issue, but the absolute lack of communication and transparency to reviewers and the general public during this period was a major issue. .. This statement indicates that we knew that CD Projekt RED had a problem and did not want to publish the initial code. However, we are not accountable for how this entire process was handled in a way that was deliberately misleading to the audience. It’s just saying what we already knew.

After last year throwing a COVID mention there for something that had an absolute impact on multiple developers and would continue to do so for the foreseeable future, Iwinski moves on to future promises.

The goal of CDPR today is to fix bugs and crashes that players are experiencing. So don’t expect changes to your own gameplay mechanics. Unfortunately, when developers are trying to understand why a character is falling off the ground or doing a T-pose with a bare butt from the sunroof of a car, the system, AI, and boring open world Update the talent to the priority list. The first two major updates will be in the coming weeks, but it’s not clear what they’re trying to fix.

Beyond the fix, they haven’t changed their big plans for long-term support, including free and paid DLC and enhancements, and next-generation updates (except to shift out further than originally planned). .. Free DLC will be rolled out in the middle of the year, the next generation native version was pushed in late 2021, but it’s strange that the right next generation native version isn’t currently prioritized. .. Given the responsibilities placed on the old console, I think the studio couldn’t wait to get this right on the PS5 and Xbox Series X.

The roadmap presented at this point is very vague and does not provide much accurate information about the exact dates and upcoming appointments. Multiple updates and improvements seem to cover the rest of the year, but that’s all we can clearly collect. The rest of the video shows more about taking this situation seriously and working hard to fix the problem.

At first glance, it’s a great public relations message that ensures that it does what it intends to do by soothing investors who see apologies, accountability, and promises for the future. The value from companies that have broken trust with their fans is not very high. But this terrible statement is full of contradictory statements and cyclical excuses that still fail to address the issue. Others in the gaming industry agree, seeing the flawed logic of these statements wipe out responsibility everywhere, and deliberately misleading players and reviewers after embarking on a project that is simply too broad. Be fully accountable for your decisions.

Hey this sucks

They blame QA and seem to lie about how much they perceive console performance, calling it an old console as if the current generation system wasn’t released three weeks before the game was released. Is often https://t.co/ReRco83ab6

Imran Khan (@imranzomg) January 13, 2021

It doesn’t look really good. He blamed QA and seemed to dismiss the PS4 / Xbox as old, even though the game was announced eight years ago, and the PC (and do you think it’s Stadia?) Version was perfect. It really hurt my impression by pretending to be (not) even more. https://t.co/doRYASe4bB

David Jagneaux (@David_Jagneaux) January 13, 2021

Those who correctly speak about the responsibilities that this statement imposes on QA are always an underestimated but important division in game development. If you work in QA or cyberpunk and need a platform to educate your readers about that job, you can use my DM and contacts. https://t.co/b7DnIN4c1M

Matt TM Kim (@LawofTD) January 13, 2021

Our tests did not show most of the issues that occurred while playing the game.

* Huge bite *

Anyone who has a base console version of the game will have a hard time believing this. https://t.co/zCXAkco1OR

Gene Park, Dear Gamer (@GenePark) January 13, 2021

Oh no, no, no, no, you can’t stop our testers from not finding all these issues you reported. I can’t throw the QA team under the bus because I called to know the build status and launch it. You can’t claim accountability, and you can’t say that. https://t.co/VVTgtxgCz1

Lobby Russell (@vApathyv) January 13, 2021

All in all, it seems like a desperate attempt to soothe people with cyclical excuses, false transparency, and vague timelines of the future. The video also doesn’t mention when the Cyberpunk 2077 PlayStation Store list will come back, leaving it to the FAQ line where it’s still unclear when that will happen.

There are also legitimate concerns about the ongoing crunches that studios may face when making these fixes. The FAQ promises no forced overtime, but in the past a similar statement from developers turned out to be incorrect.

Despite the promise of honesty and transparency, this video is just another effort to whiten the situation and not address the real problem. Sure, CDPR is actually working hard to fix the game, but it could be fixed without a rogue video trying to pretend to be unaware of the problem Cyberpunk 2077 had with the final generation consoles. .. They were able to do so without subtly shifting responsibility to the overworked QA team. They were able to do so, actually admitting that they deliberately misunderstood the public about the console version of the game. Again, this is a publicly traded company found in investors, the investors who have filed proceedings for it, so no matter how true it is, it is not in their best interests at this time. I admit that. So instead, you keep getting cheeky videos of the second half of the month, with contradictory excuses and vague promises of accountability and transparency, without really sticking to the heart of the matter.

Daily reactions react to the video game industry. Do you have any suggestions for columns or subjects that you would like us to respond to? Please let us know in the comments below. For diving beyond the headlines, be sure to check out our previous daily reactions.

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