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Apex Legends System Override Update Out Tomorrow, Full Patch Notes Revealed

 


The next event for Apex Legends, System Override Collection, takes place from March 3 to 17. In addition to the release of the limited-time event, Respawn Entertainment is implementing a new game update …full patch notes which are described below. The update includes several notable in-game tweaks, such as the return of Kings Canyon, changes to the inventory system to reduce the need for Wattson, and the transformation of Bloodhound into the recognition character they always should have been.

The flagship feature of the update is Deja Loot, a "unique approach" to the traditional battle royale experience. Here, all the loot appears in the same place during the event, allowing you to trace the best path to your favorite weapon in the hope of achieving this victory. But since the loot remains static in this game mode, everyone will likely be vying for the same gear. While most things will stay the same, the plane's trajectory and the locations of the circles will change daily. The first week of Deja Loot will be on World & # 39; s Edge, while the second week will take you back to Kings Canyon.

Along with the introduction of Deja Loot is a new type of equipment. The Evo shield is weaker than common body shields, but gradually becomes stronger as you damage players who have not been shot. The batteries are transported from one person to another, so it's possible that you can pick up your buddy's fully charged Evo shield – and fall just as quickly for a successful enemy. At the moment, Evo shields are exclusive to Deja Loot and appear at high frequencies, but Respawn can add them to all types of matches after the end of the system replacement collection event.

The update also brings a bunch of changes to the game's legends, including Bloodhound, Gibraltar and Crypto. Inventory slots went from eight to 10, drum kits and shield stacks went from three to two, some weapons had their damage and magazine size adjusted, and much more.

Full Apex Legends System Replacement Patch Notes

  • Limited time mode – Deja Loot
    • Deja Loot is a unique version of Apex games where "random" is a bad word. A problem in the system caused all spoils to appear in the same place in each match for the duration of the event. Even the flight path of the aircraft and the locations of the circles will be set for this mode, which will change daily while the location of the loot remains the same for the entire event.
      • Includes a new type of equipment: Evo Shield (see below for more details)
      • The first week will be played on World & # 39; s Edge and the second week we will return to Kings Canyon
    • New type of equipment: Evo Shield
      • When you take Evo Shield, it will start weaker than a common shield (white), but as you deal damage to unturned players throughout the match, it can get even stronger than Epic Body Shields (purple) . Evo Shields change color as they progress, but their perpetual distinctive glow will help you identify them. Progress also continues from person to person, so look forward to some interesting end-game scenarios.
        • To start the Evo Shield will be exclusive to Deja Loot game mode and spawn at higher rates; after the event, we will consider adding the Evo Shield to all games, so please let us know what you think.
      • Exclusive event award track with two legendary weapon skins
      • 24 Premium Event Limited cosmetic products available directly or via System Override event packs
      • Octane Heirloom Set Preview:
        • Unlock the 24 System Override cosmetics during the event and unlock the Octane Heirloom set for free

Meta changes

Bloodhound

Designer Note: The goal is for Bloodhound to use his tactics as he approaches cities before the fight rather than reacting during a fight.

  • Eye of the Allfather's scanning distance increased by 3x.
    • Increase activation time: .4s -> .8s
    • Increase in scan time: 2s -> 3s

Gibraltar

  • Reduced shield HP: 75 -> 50.

Crypto

  • Main weapons will now automatically reload in drone mode.

Inventory update

  • The base inventory locations have increased from 8 -> 10.
    • Common backpack: extends inventory to 12 locations.
    • Rare backpack: extends inventory to 14 locations.
    • Epic backpack: extends inventory to 16 locations.
  • Stack of grenades reduced to 2 -> 1.
  • Light / heavy / energy ammunition stacks have been reduced from 80 to> 60.
  • The syringe and shield cell stacks have been reduced from 6 to> 4.
  • The batteries of the Med kit and the shield battery have been reduced from 3 to> 2.

Blue helmet

  • Magazine size reduced from 6 to> 5.
  • Increased recharge time from 2.5 s to> 2.65 s.
  • Increased recharging time with an empty charger from 3.5 s to> 3.6 s.
  • Slightly increased the scale of the breath pattern from 1.6 to> 1.7.

Sentinel

  • Base damage increased from 65 to> 70.
  • Reduced time needed to retread from 1.85s to> 1.75s.

Quality of life

  • Mouth flash settings:
    • Reduced muzzle flash intensity while aiming at sight for all weapons except sniping and sniping
  • The red dot has been added to the iron sights for Prowler and L-STAR; the aiming points in iron will remain correctly centered during the rocking and rocking movements of the weapon.
  • Heritage crafts
    • We are modifying the Heirloom system to make it easier for you to acquire the inheritance you want. Instead of dropping an inheritance set all at once, you will now receive inheritance fragments. You can then use these fragments to select the exact Heirloom set you want. Fragments will have the same drop rate as the previous system, so after 500 Apex packs you will have enough heritage shards to get a heritage set in the shop. # 39; s legacy. And don't worry, your current progress towards the 500 Apex packs will continue with the switch. Remember that once a player has all of the Legacy sets, the player will not be eligible to receive more shards until more than heritage sets be added to the game.

Bug fixes

  • Fixed a bug for cases where Bangalore seemed invisible when equipped with certain skins. The Apex Overdrive and Killer B skins have been reactivated for the players concerned.
  • In cases where sometimes the Ultimate Revenant Totem could be destroyed or disabled when it is placed too close to a geometry, it will now be refunded to the fully loaded player when this occurs.
  • Fixed a bug that sometimes prevented players from entering a match with a different character than the one they had selected and all loads were reset to default after the match.
  • Cleaned up some areas around World & # 39; s Edge with a bad collision or provided a way for players to exploit them.
  • Fixed an exploit near Geyser where players could climb to a location that offered an unfair advantage.
  • Fixed for cases where players were able to hit and shoot enemies cutting through doors and other areas with fine geo.
  • Fixed a bug for cases where fully automatic mode was disabled when players were equipped with the Anvil Receiver hop-up in single shot mode for R-301 or Flatline.
  • Correction for cases where there could be a delay with the triggering of the Havoc after the cancellation of a reload.
  • Fixed a bug where players could place the shield of the Dome of Gibraltar on the Crypto drone allowing the dome to be mobile while in use.
  • Fixed a bug for cases where players could raise daily challenges without having to pay Legends tokens to raise.
  • Fixed a bug for cases where unlocking new badges would not trigger the red dot notification to inform players that a new badge was available.
  • Fixed a bug where if players would reappear while watching someone under Revenant's death protection, they would revert to this state permanently and could not use healing items.
  • Fixed players obtaining assistance credit using abilities that place status effects (e.g. Crypto Drone, Revenant tactical, etc.) on enemies after they are knocked down.
  • Fixes for cases where the store would display placeholder images when the content was slow to load.
  • Fixed cases where Wattson's parachute emote audio would continue to play after landing.
  • Stability fixes to reduce crashes and script errors.
  • Various stability and polishing bug fixes for the shooting range.
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